Player has a set of simple mechanics which are crafted to synergize with its antagonist, these are the most highlighted:
Constraining capabilities to dodge threats is key to imbue the player with sense danger, therefore the player will only be moving in two axis.
<aside> âšī¸ There are going to be to slow effect when reloading, Healing and on top of the entity surface
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The flashlight will be the players essential tool to survive, with this one, they will be able to burn the entity, allowing to create new walkable paths, collect puzzle keys and stall enemies.
When the player receives a hit for the first time it becomes infected. The status effect increases over time and any further hit will increase X amount the infection bar. If the infection stamina is depleted its game over, the player becomes part of the entity.
Player can postpone the infection by injecting a special serum found around the map, but they cannot remove the infected status